News for February 2008
EA: "We blew it."
Maverick
Posted on Tue 12th Feb 2008
I'm a few days late with this, but it just came to my attention. IGN is reporting that during the 2008 Dice Summit, current Electronic Arts CEO John Riccitiello made a speech regarding the future of game development, and the mistakes of EAs past.
How does this relate to Wing Commander? Well, while discussing EAs new plan of organizing the various development teams under the massive EA umbrella, Riccitiello commented on the old business model, which found legendary development studios dissolving after being absorbed by EA.
From IGN:
"At EA we've had our share of failures with the acquisitions of developers. Westwood, Bullfrog, Origin Systems -- these places no longer exist today and are no longer creative forces in the industry," he said. "There was a fundamental belief that we could be one happy family. We had a top-down approach to development. We at EA blew it. I would say I blew it."
Riccitiello hopes to learn from EAs past mistakes with the absorption of development studios by keeping some form of independence throughout the various EA subsidiaries. EAs newest acquisitions, BioWare and Pandemic for example, will retain their identity as separate studios, much like SimCity and The Sims developer Maxis.
It may be too late for Origin, but perhaps their sacrifice has helped to shape the future of EA in a positive way.
IGN's Original Article
Discuss
I'm a few days late with this, but it just came to my attention. IGN is reporting that during the 2008 Dice Summit, current Electronic Arts CEO John Riccitiello made a speech regarding the future of game development, and the mistakes of EAs past.
How does this relate to Wing Commander? Well, while discussing EAs new plan of organizing the various development teams under the massive EA umbrella, Riccitiello commented on the old business model, which found legendary development studios dissolving after being absorbed by EA.
From IGN:
"At EA we've had our share of failures with the acquisitions of developers. Westwood, Bullfrog, Origin Systems -- these places no longer exist today and are no longer creative forces in the industry," he said. "There was a fundamental belief that we could be one happy family. We had a top-down approach to development. We at EA blew it. I would say I blew it."
Riccitiello hopes to learn from EAs past mistakes with the absorption of development studios by keeping some form of independence throughout the various EA subsidiaries. EAs newest acquisitions, BioWare and Pandemic for example, will retain their identity as separate studios, much like SimCity and The Sims developer Maxis.
It may be too late for Origin, but perhaps their sacrifice has helped to shape the future of EA in a positive way.
IGN's Original Article
Discuss
Earning His Stripes
Maverick
Posted on Sun 10th Feb 2008
Gevatter Lars has stopped by the WC Nexus forums and brought a new Bengal strike carrier model with him. Still a work in progress, Lars plans to incorporate the various incarnations of the TCS Tiger's Claw into one.
From Lars
I have originaly started it a long time ago, dropped it, started again, dropped....
Now I have again made some progress.
The general idea is still the same. Combining elements of different referances we have on the Bengal-class.
For example the Claw Marks, the TV show, the movie and ingame graphics and cutscenes.
I will also add some of my own ideas like I have added manouvering thrusters to the ship. AA defence, some windows and other stuff might follow.
I am also trying to get scaleing more "right". For example I rescaled the fighters to a more reasonable size that is basicly confirm with the landing animation but not as hugh as the Clawmark values say they would be.

Click to view.

Click to view.

Click to view.

Click to view.
Only time will tell how well the original Wing Commander, WC movie, and WC Academy versions of the Claw will meld together, but it's looking good so far!
Discuss
Gevatter Lars has stopped by the WC Nexus forums and brought a new Bengal strike carrier model with him. Still a work in progress, Lars plans to incorporate the various incarnations of the TCS Tiger's Claw into one.
From Lars
I have originaly started it a long time ago, dropped it, started again, dropped....
Now I have again made some progress.
The general idea is still the same. Combining elements of different referances we have on the Bengal-class.
For example the Claw Marks, the TV show, the movie and ingame graphics and cutscenes.
I will also add some of my own ideas like I have added manouvering thrusters to the ship. AA defence, some windows and other stuff might follow.
I am also trying to get scaleing more "right". For example I rescaled the fighters to a more reasonable size that is basicly confirm with the landing animation but not as hugh as the Clawmark values say they would be.

Click to view.

Click to view.

Click to view.

Click to view.
Only time will tell how well the original Wing Commander, WC movie, and WC Academy versions of the Claw will meld together, but it's looking good so far!
Discuss